Onwards!
Still learning the new L3DT tool, and I have to say it is made of mittens and win. I have also learned that I can get 90m resolution topography of the area I'm interested in, and am currently downloading it from the
CGIAR-CSI website, which has me drooling.
I'm going to whip out a few throw away concept maps with my 1Km scale source, interpolated into 500m scale. Here's the area with a false elevation color scale (click all images for full size):
Now, I'm taking that into L3DT and importing a high-res copy of the above image as the texture-map. I have also hacked L3DT's 3d rendering engine, Sapphire, with my own custom 128bit Elev scale based on the above false elevation color.
Here are 2 pics, the first with the imported texture-map (no polygon lighting), the second with the my custom height-based scale (polygon lighting by default). As you can see the results are very comparable.
The above images are over the Crimean Peninsula looking east-ish. This is the location of one of the largest Volcanoes in the Earthdawn World,
Mount Bloodfire (hey, it's a Trollish name, whaddya expect?), and this view is looking towards the Named location,
Deadman's Gullet. This area is inundated with volcanic activity, and most of the 'sea' is a molten bed of lava with occasional solidified rock islands.
As the game features airships, and the mining of "True Elements" this location is a hotly contested area full of air pirates, and Theran mining vedettes (stone airship, about ww1 submarine sized).
I will next be adding a rough outline of how I would like to see Mt Bloodfire look and then play around with some of the other terrain tools.