8 Things You Should Know About Concentrating


This is a really good selection from the author's book, and include things everyone should read, integrate, and be able to express in their own terms. The pic in the article is well done CG as well:

I have a few things to post in the near future, starting with a quick Maya tutorial about converting a 3d-mesh poly terrain to a 2d greyscale height-map. Many game engines and 3d tools like L3DT use height-maps as the base for push/pull and scultping tools. This question came up on the Bundysoft L3DT forums (http://www.bundysoft.com/phpBB2/viewtopic.php?t=1472) and it seems a visual tutorial would be a great resource.

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